By holding down the left trigger (on Xbox 360) and tapping the corresponding face button, you can use Batarangs and other gadgets, adding a another layer to the combat system. Gadgets are also incorporated this time around. On the rooftop of a foundry, Batman checks in with Alfred (similar to how Oracle assisted players in Arkham Asylum) for help on the best entrance into the Joker’s main hideout. Bullets still do crazy amounts of damage, so directly confronting enemies is still ill-advised (unless they only have melee weapons). Jumping back to the main mission, we close in on Joker territory and sneak on the rooftop rather than kick in the front door. Of course, you could just skip sequences like this entirely, but you will miss out on valuable XP and story elements. For some reason, the Tiger security forces don’t like that idea, and completing this quest results in Bane and Batman fighting side-by-side against Tiger mercenaries. Batman goes for six and Bane grabs the other six. For instance, feeling a sense of personal responsibility (go figure) for the creation of the the Titan formula in the events of the first game, Bane enlists the help of Batman to destroy the twelve crates of Titan formula that made it off the island. While Rocksteady’s Dax Ginn made it clear that this is not a sandbox game per se, the greater size of the game world opens itself up to sidequests and other sandbox-like features.